Every beat, you and your opponent move at the same instant — neither of you sees the other's choice first. No aim, no RNG, no lag advantage. The only thing that wins is reading the person across from you.
The bazooka is the only power you unlock — two damage, unblockable, earned by discipline, never bought. Same tools for everyone. The gap between players is pure skill.
You don't pick a map. You arrive at the next one by winning. Every rank is a new place and a new face — and the room gets louder the higher you go. Seven stations stand between the empty hallway and the coliseum. Nobody's told you who's waiting in them.
Duel Credits are what you win. Take matches, climb ranks, clear seasons — they stack up in your wallet.
Spend them on flex, never on force: ring skins, hit markers, titles under your name. Nothing you buy touches the fight. A bought skin and an earned one shoot exactly the same.
Buying Credits with card arrives alongside real-time multiplayer. Until then, every Credit is earned in the arena.
One message when real-time multiplayer goes live. No noise.